Rivelino explains,
GAME is all the techniques and strategies to get better with women, including negging, cold reading, push pull, frame control, but also self improvement topics like working out, better posture, career development. the RED PILL, in contrast, is the deeper understanding that women are not sugar and spice and everything nice, that they in fact have a strong need to be sexually overwhelmed and dominated, that they are fundamentally emotional and childlike, that their concept of truth is not the same as that of men, and that their core nature is not to be loyal. the red pill teaches men to love and appreciate women as they are, not as we want them to be.
That’s about as clear and succinct a definition of the two value systems as I’ve read anywhere.
There is, of course, plenty of overlap between Game and Red Pill. It has to be, because the Red Pill is the child of its father, Game. Game came first and opened possibilities to explore human dynamics in a new and fresh way. In fact, the Game “worldview” predated the exact same Red Pill worldview. Most of the well-known and well-regarded Game tactics are grounded in Red Pillian (or, for you true old skoolers, evo psych-ian) theories about female nature. These theories received a thorough working-out in the field (see the old fastseduction.com forums for testimonials from tens of thousands of men over the past decade or two), and the experimental process was efficient at sorting the successful seduction strategies from all the competing hypotheses.
Not to butter my own whole grain bread, but I believe with oh-so-innocent earnestness that it was Le Chateau that first made the connection between Game and the wider culture.