There are essentially two ways available to a man to satisfy a woman’s strong compulsion — call it hypergamy — to relinquish her body and love to a higher status man who is more powerful, in any number of characteristics, than the men in his milieu against whom he competes for the attention of women.
- Raise the perception of his SMV. (SMV = sexual market value)
- Lower the woman’s perception of her own SMV.
Now, a man can raise how his SMV is perceived by women through objective and subjective means (both are effective, although a good argument can be made that the latter is more enticing as a seduction lure). He can, objectively, increase his mate value by, for example, becoming wealthy or fronting a band in a local club brimming with young cuties.
He can also increase his mate value by learning and acquiring the behavioral traits of an objectively HSMV man that signal to women he too is HSMV. This is the province of Game.
That’s the first option. The second option is the dark art of raising his own SMV by making a woman question her belief in her relative SMV. That is, it’s the art of instilling doubt in a woman about her presumption that she’s out of your league.
Which brings us to today’s topic: Wrong Name Game (WNG for short, daringly sharing an acronym with White Nationalist Game).
Wrong Name Game is a dark art, one of the darker arts of pickup, and also one of the more dangerous to execute with the required level of skillfulness. Failure at WNG will likely blow you out of the running completely.* So, proceed to read with caution.
Reader Observasaurus Rex gives us a perfect anecdote of Wrong Name Game in action,
Girl: Hey I’ve got to (Flaking because reasons).
You: Sure Stacy, catch you later.
Girl: My name’s not Stacy, it’s (whatever).
You: You’re the blonde girl in the sundress from (venue) right?
Girl: No I’m (blah blah blah).
WNG is used here as an anti-flake tactic, which is how it will be most often used. Obviously, the idea is to make it seem as if you’re juggling so many women you occasionally mix up names (HSMV), and that this particular girl whose name you mistook for some other girl’s name (“Stacy”) didn’t leave much of an impression with you.
So, WNG both raises your perceived SMV and lowers the girl’s self-perceived SMV. It’s a two-fer, and that’s why it is nuclear off the nimble tongue of a smooth operator.
Notice what Observasaurus did here that helped the believability of his WNG:
One, he didn’t make a big production out of addressing this girl by a wrong name. He simply passed it off as a credible oversight tail-ended with a friendly “catch you later”.
Two, when she corrected him, he didn’t immediately lunge into beta-ish apologia for his rudeness. He did the opposite, pressing for more information about her looks/style which forced her into qualifying herself to him.
Three, when the ride was over, he cut it off with a perfunctory “k”, leaving the girl to think that he wasn’t much bothered by having thought she was some other girl.
All these conversational feints — so subtle and brief in execution, which is typical when Game concepts are applied in the real world — came together into a synergistic pairing of his higher SMV to her (now) lowered SMV, and the result is a tiny tingle in her hindbrain telling her that maybe this man is worth getting to know.
*It is VERY easy to fuck up WNG. I don’t recommend inexperienced betas try this, until they have gotten some poon notches to build their inner confidence. There is a lot of opportunity for WNG to backfire, in which you would sound like you deliberately mistook her name, and which will then make you seem like you are head over heels for her. The artistry of WNG is paramount; it demands a near-superhuman affectation of casual, unflustered aloofness.